Navigation
API > API/Plugins > API/Plugins/GameplayAbilities > API/Plugins/GameplayAbilities/UAbilitySystemComponent
References
| Module | GameplayAbilities |
| Header | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/AbilitySystemComponent.h |
| Include | #include "AbilitySystemComponent.h" |
bool CanApplyAttributeModifiers
&40;
const UGameplayEffect &42; GameplayEffect,
float Level,
const FGameplayEffectContextHandle & EffectContext
&41;
Remarks
Tests if all modifiers in this GameplayEffect will leave the attribute > 0.f