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API > API/Plugins > API/Plugins/GameplayAbilities > API/Plugins/GameplayAbilities/UAbilitySystemComponent
References
| Module | GameplayAbilities |
| Header | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/AbilitySystemComponent.h |
| Include | #include "AbilitySystemComponent.h" |
| Source | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/AbilitySystemComponent_Abilities.cpp |
void CallServerTryActivateAbility
&40;
FGameplayAbilitySpecHandle AbilityToActivate,
bool InputPressed,
FPredictionKey PredictionKey
&41;
Remarks
Batching client->server RPCs This is a WIP feature to batch up client->server communication. It is opt in and not complete. It only batches the below functions. Other Server RPCs are not safe to call during a batch window. Only opt in if you know what you are doing!