Navigation
API > API/Plugins > API/Plugins/GameplayAbilities > API/Plugins/GameplayAbilities/UAbilitySystemComponent
References
| Module | GameplayAbilities |
| Header | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/AbilitySystemComponent.h |
| Include | #include "AbilitySystemComponent.h" |
| Source | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/AbilitySystemComponent_Abilities.cpp |
bool CallOrAddReplicatedDelegate
&40;
EAbilityGenericReplicatedEvent::Type EventType,
FGameplayAbilitySpecHandle AbilityHandle,
FPredictionKey AbilityOriginalPredictionKey,
FSimpleMulticastDelegate::FDelegate Delegate
&41;
Remarks
Calls passed in delegate if the Client Event has already been sent. If not, it adds the delegate to our multicast callback that will fire when it does.