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API > API/Plugins > API/Plugins/GameplayAbilities > API/Plugins/GameplayAbilities/UAbilitySystemComponent
Description
Calls passed in delegate if the Client Event has already been sent. If not, it adds the delegate to our multicast callback that will fire when it does.
| Name | CallOrAddReplicatedDelegate |
| Type | function |
| Header File | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/AbilitySystemComponent.h |
| Include Path | #include "AbilitySystemComponent.h" |
| Source | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/AbilitySystemComponent_Abilities.cpp |
bool CallOrAddReplicatedDelegate
(
EAbilityGenericReplicatedEvent::Type EventType,
FGameplayAbilitySpecHandle AbilityHandle,
FPredictionKey AbilityOriginalPredictionKey,
FSimpleMulticastDelegate::FDelegate Delegate
)