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API > API/Plugins > API/Plugins/GameplayAbilities > API/Plugins/GameplayAbilities/UAbilitySystemComponent
Description
Apply a gameplay effect to self
Helper function since we can't have default/optional values for FModifierQualifier in K2 function
| Name | BP_ApplyGameplayEffectToSelf |
| Type | function |
| Header File | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/AbilitySystemComponent.h |
| Include Path | #include "AbilitySystemComponent.h" |
| Source | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/AbilitySystemComponent.cpp |
UFUNCTION (BlueprintCallable, Category=GameplayEffects,
Meta=(DisplayName="ApplyGameplayEffectToSelf", ScriptName="ApplyGameplayEffectToSelf"))
FActiveGameplayEffectHandle BP_ApplyGameplayEffectToSelf
(
TSubclassOf < UGameplayEffect > GameplayEffectClass,
float Level,
FGameplayEffectContextHandle EffectContext
)