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API > API/Plugins > API/Plugins/GameplayAbilities > API/Plugins/GameplayAbilities/UAbilitySystemComponent
References
| Module | GameplayAbilities |
| Header | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/AbilitySystemComponent.h |
| Include | #include "AbilitySystemComponent.h" |
| Source | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/AbilitySystemComponent.cpp |
UFUNCTION&40;BlueprintCallable, Category&61;GameplayEffects,
Meta&61;&40;DisplayName&61;"ApplyGameplayEffectToSelf", ScriptName&61;"ApplyGameplayEffectToSelf"&41;&41;
FActiveGameplayEffectHandle BP_ApplyGameplayEffectToSelf
&40;
TSubclassOf< UGameplayEffect > GameplayEffectClass,
float Level,
FGameplayEffectContextHandle EffectContext
&41;
Remarks
Apply a gameplay effect to self
Helper function since we can't have default/optional values for FModifierQualifier in K2 function