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API > API/Plugins > API/Plugins/GameplayAbilities > API/Plugins/GameplayAbilities/UAbilitySystemComponent
References
| Module | GameplayAbilities |
| Header | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/AbilitySystemComponent.h |
| Include | #include "AbilitySystemComponent.h" |
| Source | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/AbilitySystemComponent.cpp |
UFUNCTION&40;BlueprintCallable, Category&61;GameplayEffects,
Meta&61;&40;DisplayName&61;"ApplyGameplayEffectSpecToTarget", ScriptName&61;"ApplyGameplayEffectSpecToTarget"&41;&41;
FActiveGameplayEffectHandle BP_ApplyGameplayEffectSpecToTarget
&40;
const FGameplayEffectSpecHandle & SpecHandle,
UAbilitySystemComponent &42; Target
&41;
Remarks
GameplayEffects: Primary outward facing API for other systems
Applies a previously created gameplay effect spec to a target