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API > API/Plugins > API/Plugins/GameplayAbilities > API/Plugins/GameplayAbilities/UAbilitySystemComponent
Description
GameplayEffects: Primary outward facing API for other systems
Applies a previously created gameplay effect spec to a target
| Name | BP_ApplyGameplayEffectSpecToTarget |
| Type | function |
| Header File | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/AbilitySystemComponent.h |
| Include Path | #include "AbilitySystemComponent.h" |
| Source | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/AbilitySystemComponent.cpp |
UFUNCTION (BlueprintCallable, Category=GameplayEffects,
Meta=(DisplayName="ApplyGameplayEffectSpecToTarget", ScriptName="ApplyGameplayEffectSpecToTarget"))
FActiveGameplayEffectHandle BP_ApplyGameplayEffectSpecToTarget
(
const FGameplayEffectSpecHandle & SpecHandle,
UAbilitySystemComponent * Target
)