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API > API/Plugins > API/Plugins/GameplayAbilities > API/Plugins/GameplayAbilities/UAbilitySystemComponent
References
| Module | GameplayAbilities |
| Header | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/AbilitySystemComponent.h |
| Include | #include "AbilitySystemComponent.h" |
| Source | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/AbilitySystemComponent.cpp |
FActiveGameplayEffectHandle ApplyGameplayEffectToSelf
&40;
const UGameplayEffect &42; GameplayEffect,
float Level,
const FGameplayEffectContextHandle & EffectContext,
FPredictionKey PredictionKey
&41;
Remarks
This is a helper function - it seems like this will be useful as a blueprint interface at the least, but Level parameter may need to be expanded