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API > API/Plugins > API/Plugins/GameplayAbilities > API/Plugins/GameplayAbilities/UAbilitySystemComponent
Description
Allows GameCode to add loose gameplaytags which are not backed by a GameplayEffect. Tags added using these functions will be replicated. Note that replicated loose tags will override any locally-set tag counts on simulated proxies.
| Name | AddReplicatedLooseGameplayTag |
| Type | function |
| Header File | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/AbilitySystemComponent.h |
| Include Path | #include "AbilitySystemComponent.h" |
void AddReplicatedLooseGameplayTag
(
const FGameplayTag & GameplayTag
)