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API > API/Plugins > API/Plugins/GameplayAbilities > API/Plugins/GameplayAbilities/UAbilitySystemComponent
References
| Module | GameplayAbilities |
| Header | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/AbilitySystemComponent.h |
| Include | #include "AbilitySystemComponent.h" |
void AddReplicatedLooseGameplayTag
&40;
const FGameplayTag & GameplayTag
&41;
Remarks
Allows GameCode to add loose gameplaytags which are not backed by a GameplayEffect. Tags added using these functions will be replicated. Note that replicated loose tags will override any locally-set tag counts on simulated proxies.