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API > API/Plugins > API/Plugins/GameplayAbilities > API/Plugins/GameplayAbilities/UAbilitySystemComponent
References
| Module | GameplayAbilities |
| Header | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/AbilitySystemComponent.h |
| Include | #include "AbilitySystemComponent.h" |
| Source | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/AbilitySystemComponent_Abilities.cpp |
FDelegateHandle AddGameplayEventTagContainerDelegate
&40;
const FGameplayTagContainer & TagFilter,
const FGameplayEventTagMulticastDelegate::FDelegate & Delegate
&41;
Remarks
Adds a new delegate to call when gameplay events happen. It will only be called if it matches any tags in passed filter container