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API > API/Plugins > API/Plugins/GameplayAbilities > API/Plugins/GameplayAbilities/UAbilitySystemComponent
Description
Manually add a new attribute set that is a subobject of this ability system component. All subobjects of this component are automatically added during initialization.
| Name | AddAttributeSetSubobject |
| Type | function |
| Header File | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/AbilitySystemComponent.h |
| Include Path | #include "AbilitySystemComponent.h" |
template<class T>
const T * AddAttributeSetSubobject
(
T * Subobject
)