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API > API/Plugins > API/Plugins/GameplayAbilities > API/Plugins/GameplayAbilities/UAbilitySystemBlueprintLibrary
References
| Module | GameplayAbilities |
| Header | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/AbilitySystemBlueprintLibrary.h |
| Include | #include "AbilitySystemBlueprintLibrary.h" |
| Source | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/AbilitySystemBlueprintLibrary.cpp |
UFUNCTION&40;BlueprintCallable, Category&61;Ability,
Meta&61;&40;ToolTip&61;"This function can be used to trigger an ability on the actor in question with useful payload data."&41;&41;
static void SendGameplayEventToActor
&40;
AActor &42; Actor,
FGameplayTag EventTag,
FGameplayEventData Payload
&41;
Remarks
This function can be used to trigger an ability on the actor in question with useful payload data. NOTE: GetAbilitySystemComponent is called on the actor to find a good component, and if the component isn't found, the event will not be sent.