Navigation
API > API/Plugins > API/Plugins/GameplayAbilities > API/Plugins/GameplayAbilities/UAbilitySystemBlueprintLibrary
References
| Module | GameplayAbilities |
| Header | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/AbilitySystemBlueprintLibrary.h |
| Include | #include "AbilitySystemBlueprintLibrary.h" |
| Source | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/AbilitySystemBlueprintLibrary.cpp |
UFUNCTION (BlueprintPure, Category="Ability|GameplayEffect",
Meta=(DisplayName="Not Equal (Active Gameplay Effect Handle)", CompactNodeTitle="!=", ScriptOperator="!="))
static bool NotEqual_ActiveGameplayEffectHandle
(
const FActiveGameplayEffectHandle & A,
const FActiveGameplayEffectHandle & B
)
Remarks
Inequality operator for two Active Gameplay Effect Handles