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API > API/Plugins > API/Plugins/GameplayAbilities > API/Plugins/GameplayAbilities/UAbilitySystemBlueprintLibrary
References
| Module | GameplayAbilities |
| Header | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/AbilitySystemBlueprintLibrary.h |
| Include | #include "AbilitySystemBlueprintLibrary.h" |
| Source | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/AbilitySystemBlueprintLibrary.cpp |
UFUNCTION&40;BlueprintPure, Category&61;"Ability&124;GameplayEffect",
Meta&61;&40;DisplayName&61;"Not Equal &40;Active Gameplay Effect Handle&41;", CompactNodeTitle&61;"&33;&61;", ScriptOperator&61;"&33;&61;"&41;&41;
static bool NotEqual_ActiveGameplayEffectHandle
&40;
const FActiveGameplayEffectHandle & A,
const FActiveGameplayEffectHandle & B
&41;
Remarks
Inequality operator for two Active Gameplay Effect Handles