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Description
GameplayCue
Returns true if the ability system component that spawned this cue is locally controlled
| Name | IsInstigatorLocallyControlled |
| Type | function |
| Header File | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/AbilitySystemBlueprintLibrary.h |
| Include Path | #include "AbilitySystemBlueprintLibrary.h" |
| Source | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/AbilitySystemBlueprintLibrary.cpp |
UFUNCTION (BlueprintPure, Category="Ability|GameplayCue")
static bool IsInstigatorLocallyControlled
(
FGameplayCueParameters Parameters
)