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API > API/Plugins > API/Plugins/GameplayAbilities > API/Plugins/GameplayAbilities/UAbilitySystemBlueprintLibrary > API/Plugins/GameplayAbilities/UAbilitySystemBlueprintLibrary/GetModifiedAttri-
References
| Module | GameplayAbilities |
| Header | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/AbilitySystemBlueprintLibrary.h |
| Include | #include "AbilitySystemBlueprintLibrary.h" |
| Source | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/AbilitySystemBlueprintLibrary.cpp |
UFUNCTION&40;BlueprintCallable, Category&61;"Ability&124;GameplayEffect"&41;
static float GetModifiedAttributeMagnitude
&40;
FGameplayEffectSpecHandle SpecHandle,
FGameplayAttribute Attribute
&41;
Remarks
GameplayEffectSpec
Gets the magnitude of change for an attribute on an APPLIED GameplayEffectSpec.