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API > API/Plugins > API/Plugins/GameplayAbilities > API/Plugins/GameplayAbilities/UAbilitySystemBlueprintLibrary
References
| Module | GameplayAbilities |
| Header | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/AbilitySystemBlueprintLibrary.h |
| Include | #include "AbilitySystemBlueprintLibrary.h" |
| Source | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/AbilitySystemBlueprintLibrary.cpp |
UFUNCTION (BlueprintPure, Category="Ability|GameplayEffect", Meta=(DisplayName="Get Asset Tags"))
static const FGameplayTagContainer & GetGameplayEffectAssetTags
(
TSubclassOf < UGameplayEffect > EffectClass
)
Remarks
Gameplay Effect
Returns all tags that the Gameplay Effect has (that denote the GE Asset itself) and does not grant to any Actor.