Navigation
API > API/Plugins > API/Plugins/GameplayAbilities > API/Plugins/GameplayAbilities/UAbilitySystemBlueprintLibrary
References
| Module | GameplayAbilities |
| Header | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/AbilitySystemBlueprintLibrary.h |
| Include | #include "AbilitySystemBlueprintLibrary.h" |
| Source | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/AbilitySystemBlueprintLibrary.cpp |
UFUNCTION&40;BlueprintPure, Category&61;"Ability&124;Attribute"&41;
static FString GetDebugStringFromGameplayAttribute
&40;
const FGameplayAttribute & Attribute
&41;
Remarks
Returns FString representation of a gameplay attribute's set class and name, in the form of AttrSetName.AttrName (or just AttrName if not part of a set).