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API > API/Plugins > API/Plugins/GameplayAbilities > API/Plugins/GameplayAbilities/UAbilitySystemBlueprintLibrary
Deprecated * Linked GameplayEffects aren't replicated. The new UAdditionalGameplayEffectsComponent renders this functionality obsolete (and since it's configured in the Asset, it is properly synced).
References
| Module | GameplayAbilities |
| Header | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/AbilitySystemBlueprintLibrary.h |
| Include | #include "AbilitySystemBlueprintLibrary.h" |
| Source | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/AbilitySystemBlueprintLibrary.cpp |
UFUNCTION&40;BlueprintPure, Category&61;"Ability&124;GameplayEffect",
Meta&61;&40;DeprecatedFunction, DeprecatedMessage&61;"Linked GameplayEffects aren&39;t replicated. Configure the GameplayEffect asset with a suitable GameplayEffectComponent."&41;&41;
static TArray< FGameplayEffectSpecHandle > GetAllLinkedGameplayEffectSpecHandles
&40;
FGameplayEffectSpecHandle SpecHandle
&41;
Remarks
Returns handles for all Linked GE Specs that SpecHandle may apply. Useful if you want to append additional information to them.