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API > API/Plugins > API/Plugins/GameplayAbilities > API/Plugins/GameplayAbilities/UAbilitySystemBlueprintLibrary
References
| Module | GameplayAbilities |
| Header | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/AbilitySystemBlueprintLibrary.h |
| Include | #include "AbilitySystemBlueprintLibrary.h" |
| Source | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/AbilitySystemBlueprintLibrary.cpp |
UFUNCTION&40;BlueprintCallable, Category&61;"Ability&124;GameplayEffect",
Meta&61;&40;WorldContext&61;"WorldContextObject"&41;&41;
static float GetActiveGameplayEffectRemainingDuration
&40;
UObject &42; WorldContextObject,
FActiveGameplayEffectHandle ActiveHandle
&41;
Remarks
Returns the total duration for a given GameplayEffect, basically ExpectedEndTime - Current Time