Navigation
API > API/Plugins > API/Plugins/GameplayAbilities > API/Plugins/GameplayAbilities/UAbilitySystemBlueprintLibrary
References
| Module | GameplayAbilities |
| Header | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/AbilitySystemBlueprintLibrary.h |
| Include | #include "AbilitySystemBlueprintLibrary.h" |
| Source | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/AbilitySystemBlueprintLibrary.cpp |
UFUNCTION&40;BlueprintCallable, Category&61;"Ability&124;GameplayEffect"&41;
static int32 GetActiveGameplayEffectStackCount
&40;
FActiveGameplayEffectHandle ActiveHandle
&41;
Remarks
Returns current stack count of an active Gameplay Effect. Will return 0 if the GameplayEffect is no longer valid.