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API > API/Plugins > API/Plugins/GameplayAbilities > API/Plugins/GameplayAbilities/UAbilitySystemBlueprintLibrary
References
| Module | GameplayAbilities |
| Header | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/AbilitySystemBlueprintLibrary.h |
| Include | #include "AbilitySystemBlueprintLibrary.h" |
| Source | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/AbilitySystemBlueprintLibrary.cpp |
UFUNCTION (BlueprintPure,
Meta=(DisplayName="Equal (Gameplay Attribute)", CompactNodeTitle="==", Keywords="== equal"),
Category="Ability|Attribute")
static bool EqualEqual_GameplayAttributeGameplayAttribute
(
FGameplayAttribute AttributeA,
FGameplayAttribute AttributeB
)
Remarks
Simple equality operator for gameplay attributes