Navigation
API > API/Plugins > API/Plugins/GameplayAbilities > API/Plugins/GameplayAbilities/UAbilitySystemBlueprintLibrary
References
| Module | GameplayAbilities |
| Header | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/AbilitySystemBlueprintLibrary.h |
| Include | #include "AbilitySystemBlueprintLibrary.h" |
| Source | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/AbilitySystemBlueprintLibrary.cpp |
UFUNCTION&40;BlueprintPure, Category&61;"Ability&124;EffectContext", Meta&61;&40;DisplayName&61;"IsValid"&41;&41;
static bool EffectContextIsValid
&40;
FGameplayEffectContextHandle EffectContext
&41;
Remarks
GameplayEffectContext
Returns true if this context has ever been initialized