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API > API/Plugins > API/Plugins/GameplayAbilities > API/Plugins/GameplayAbilities/UAbilitySystemBlueprintLibrary
References
| Module | GameplayAbilities |
| Header | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/AbilitySystemBlueprintLibrary.h |
| Include | #include "AbilitySystemBlueprintLibrary.h" |
| Source | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/AbilitySystemBlueprintLibrary.cpp |
UFUNCTION&40;BlueprintPure, Category&61;"Ability&124;EffectContext",
Meta&61;&40;DisplayName&61;"IsInstigatorLocallyControlled"&41;&41;
static bool EffectContextIsInstigatorLocallyControlled
&40;
FGameplayEffectContextHandle EffectContext
&41;
Remarks
Returns true if the ability system component that instigated this is locally controlled