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API > API/Plugins > API/Plugins/GameplayAbilities > API/Plugins/GameplayAbilities/UAbilitySystemBlueprintLibrary
References
| Module | GameplayAbilities |
| Header | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/AbilitySystemBlueprintLibrary.h |
| Include | #include "AbilitySystemBlueprintLibrary.h" |
| Source | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/AbilitySystemBlueprintLibrary.cpp |
UFUNCTION&40;BlueprintCallable, Category&61;"Ability&124;EffectContext", Meta&61;&40;DisplayName&61;"AddHitResult"&41;&41;
static void EffectContextAddHitResult
&40;
FGameplayEffectContextHandle EffectContext,
FHitResult HitResult,
bool bReset
&41;
Remarks
Adds a hit result to the effect context