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API > API/Plugins > API/Plugins/GameplayAbilities > API/Plugins/GameplayAbilities/UAbilitySystemBlueprintLibrary
References
| Module | GameplayAbilities |
| Header | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/AbilitySystemBlueprintLibrary.h |
| Include | #include "AbilitySystemBlueprintLibrary.h" |
| Source | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/AbilitySystemBlueprintLibrary.cpp |
UFUNCTION&40;BlueprintCallable, Category&61;"Ability&124;GameplayEffect"&41;
static FGameplayEffectSpecHandle AssignSetByCallerMagnitude
&40;
FGameplayEffectSpecHandle SpecHandle,
FName DataName,
float Magnitude
&41;
Remarks
GameplayEffectSpec
Sets a raw name Set By Caller magnitude value, the tag version should normally be used