Navigation
API > API/Plugins > API/Plugins/GameplayAbilities > API/Plugins/GameplayAbilities/UAbilitySystemBlueprintLibrary
Deprecated * Linked GameplayEffects aren't replicated. The new UAdditionalGameplayEffectsComponent renders this functionality obsolete (and since it's configured in the Asset, it is properly synced).
References
| Module | GameplayAbilities |
| Header | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/AbilitySystemBlueprintLibrary.h |
| Include | #include "AbilitySystemBlueprintLibrary.h" |
| Source | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/AbilitySystemBlueprintLibrary.cpp |
UFUNCTION&40;BlueprintCallable, Category&61;"Ability&124;GameplayEffect",
Meta&61;&40;DeprecatedFunction, DeprecatedMessage&61;"Linked GameplayEffects aren&39;t replicated. Configure the GameplayEffect asset with a suitable GameplayEffectComponent."&41;&41;
static FGameplayEffectSpecHandle AddLinkedGameplayEffect
&40;
FGameplayEffectSpecHandle SpecHandle,
TSubclassOf< UGameplayEffect > LinkedGameplayEffect
&41;
Remarks
Adds LinkedGameplayEffect to SpecHandles. LinkedGameplayEffectSpec will be applied when/if SpecHandle is applied successfully. This will initialize the LinkedGameplayEffect's Spec for you. Returns to NEW linked spec in case you want to add more to it.