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API > API/Plugins > API/Plugins/GameplayAbilities > API/Plugins/GameplayAbilities/Sequencer > API/Plugins/GameplayAbilities/Sequencer/UMovieSceneGameplayCueTrack
- UMovieSceneTrack::IsEmpty()
- UMovieSceneGameplayCueTrack::IsEmpty()
References
| Module | GameplayAbilities |
| Header | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/Sequencer/MovieSceneGameplayCueTrack.h |
| Include | #include "Sequencer/MovieSceneGameplayCueTrack.h" |
| Source | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/Sequencer/MovieSceneGameplayCueTrack.cpp |
virtual bool IsEmpty&40;&41; const
Whether or not this track has any data in it.