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int32 |
AbilityLevel |
If originating from an ability, this will be the level of that ability |
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FName |
AttachSocketName |
When attached to a skeletal mesh component, specifies a socket to trigger the cue at |
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bool |
bAttachToBinding |
Attach the gameplay cue to the track's bound object in sequencer |
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FGameplayCueTag |
Cue |
|
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FMovieSceneObjectBindingID |
EffectCauser |
The physical actor that actually did the damage, can be a weapon or projectile |
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int32 |
GameplayEffectLevel |
The level of that GameplayEffect |
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FMovieSceneObjectBindingID |
Instigator |
Instigator actor, the actor that owns the ability system component. |
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FVector |
Location |
Location cue took place at - relative to the attached component if applicable |
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FVector |
Normal |
Normal of impact that caused cue |
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float |
NormalizedMagnitude |
Magnitude of source gameplay effect, normalzed from 0-1. |
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TObjectPtr< const UPhysicalMaterial > |
PhysicalMaterial |
PhysMat of the hit, if there was a hit. |