Navigation
API > API/Plugins > API/Plugins/GameplayAbilities > API/Plugins/GameplayAbilities/Sequencer
References
| Module | GameplayAbilities |
| Header | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/Sequencer/MovieSceneGameplayCueSections.h |
| Include | #include "Sequencer/MovieSceneGameplayCueSections.h" |
Syntax
USTRUCT&40;&41;
struct FMovieSceneGameplayCueKey
Variables
| Type | Name | Description | |
|---|---|---|---|
| int32 | AbilityLevel | If originating from an ability, this will be the level of that ability | |
| FName | AttachSocketName | When attached to a skeletal mesh component, specifies a socket to trigger the cue at | |
| bool | bAttachToBinding | Attach the gameplay cue to the track's bound object in sequencer | |
| FGameplayCueTag | Cue | ||
| FMovieSceneObjectBindingID | EffectCauser | The physical actor that actually did the damage, can be a weapon or projectile | |
| int32 | GameplayEffectLevel | The level of that GameplayEffect | |
| FMovieSceneObjectBindingID | Instigator | Instigator actor, the actor that owns the ability system component. | |
| FVector | Location | Location cue took place at - relative to the attached component if applicable | |
| FVector | Normal | Normal of impact that caused cue | |
| float | NormalizedMagnitude | Magnitude of source gameplay effect, normalzed from 0-1. | |
| TObjectPtr< const UPhysicalMaterial > | PhysicalMaterial | PhysMat of the hit, if there was a hit. |
Constructors
| Type | Name | Description | |
|---|---|---|---|