Navigation
API > API/Plugins > API/Plugins/GameplayAbilities > API/Plugins/GameplayAbilities/Sequencer > API/Plugins/GameplayAbilities/Sequencer/FMovieSceneGameplayCueChannel
- FMovieSceneChannel::ComputeEffectiveRange()
- FMovieSceneGameplayCueChannel::ComputeEffectiveRange()
References
| Module | GameplayAbilities |
| Header | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/Sequencer/MovieSceneGameplayCueSections.h |
| Include | #include "Sequencer/MovieSceneGameplayCueSections.h" |
| Source | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/Sequencer/MovieSceneGameplayCueSections.cpp |
virtual TRange< FFrameNumber > ComputeEffectiveRange&40;&41; const
Remarks
Compute the effective range of this channel, for example, the extents of its key times A range that represents the greatest range of times occupied by this channel, in the sequence's frame resolution