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API > API/Plugins > API/Plugins/GameplayAbilities > API/Plugins/GameplayAbilities/Sequencer > API/Plugins/GameplayAbilities/Sequencer/FMovieSceneGameplayCueChannel
- FMovieSceneChannel::ChangeFrameResolution()
- FMovieSceneGameplayCueChannel::ChangeFrameResolution()
References
| Module | GameplayAbilities |
| Header | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/Sequencer/MovieSceneGameplayCueSections.h |
| Include | #include "Sequencer/MovieSceneGameplayCueSections.h" |
| Source | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/Sequencer/MovieSceneGameplayCueSections.cpp |
virtual void ChangeFrameResolution
&40;
FFrameRate SourceRate,
FFrameRate DestinationRate
&41;
Remarks
Called when the frame resolution of this channel is to be changed.
Parameters
| Name | Description |
|---|---|
| SourceRate | The previous frame resolution that the channel is currently in |
| DestinationRate | The desired new frame resolution. All keys should be transformed into this time-base. |