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API > API/Plugins > API/Plugins/GameplayAbilities > API/Plugins/GameplayAbilities/IGameplayCueInterface
References
| Module | GameplayAbilities |
| Header | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayCueInterface.h |
| Include | #include "GameplayCueInterface.h" |
| Source | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/GameplayCueInterface.cpp |
static void DispatchBlueprintCustomHandler
&40;
UObject &42; Object,
UFunction &42; Func,
EGameplayCueEvent::Type EventType,
const FGameplayCueParameters & Parameters
&41;
Remarks
Calls the UFunction override for a specific gameplay cue