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API > API/Plugins > API/Plugins/GameplayAbilities > API/Plugins/GameplayAbilities/IGameplayCueInterface
References
| Module | GameplayAbilities |
| Header | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayCueInterface.h |
| Include | #include "GameplayCueInterface.h" |
UFUNCTION (BlueprintImplementableEvent, BlueprintCosmetic, Category=GameplayCue,
Meta=(BlueprintInternalUseOnly="true"))
void BlueprintCustomHandler
(
EGameplayCueEvent::Type EventType,
const FGameplayCueParameters & Parameters
)
Remarks
Internal function to map ufunctions directly to gameplaycue tags