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API > API/Plugins > API/Plugins/GameplayAbilities
The public interface to this module
| Name | IGameplayAbilitiesModule |
| Type | class |
| Header File | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayAbilitiesModule.h |
| Include Path | #include "GameplayAbilitiesModule.h" |
Syntax
class IGameplayAbilitiesModule : public IModuleInterface
Implements Interfaces
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void CallOrRegister_OnAbilitySystemGlobalsReady
(
FSimpleMulticastDelegate::FDelegate Delegate |
GameplayAbilitiesModule.h | ||
UAbilitySystemGlobals * GetAbilitySystemGlobals() |
GameplayAbilitiesModule.h | ||
bool IsAbilitySystemGlobalsAvailable() |
GameplayAbilitiesModule.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static IGameplayAbilitiesModule & Get () |
Singleton-like access to this module's interface. | GameplayAbilitiesModule.h | |
static bool IsAvailable () |
Checks to see if this module is loaded and ready. | GameplayAbilitiesModule.h |