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API > API/Plugins > API/Plugins/GameplayAbilities
References
| Module | GameplayAbilities |
| Header | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayEffectTypes.h |
| Include | #include "GameplayEffectTypes.h" |
| Source | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/GameplayEffectTypes.cpp |
namespace GameplayEffectUtilities
{
float GameplayEffectUtilities&58;&58;ComputeStackedModifierMagnitude
&40;
float BaseComputedMagnitude,
int32 StackCount,
EGameplayModOp::Type ModOp
&41;
}
Remarks
Helper function to compute the stacked modifier magnitude from a base magnitude, given a stack count and modifier operation Computed modifier magnitude with stack count factored in
Parameters
| Name | Description |
|---|---|
| BaseComputedMagnitude | Base magnitude to compute from |
| StackCount | Stack count to use for the calculation |
| ModOp | Modifier operation to use |