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API > API/Plugins > API/Plugins/GameplayAbilities > API/Plugins/GameplayAbilities/GameplayEffectComponents > API/Plugins/GameplayAbilities/GameplayEffectComponents/URemoveOtherGame-
- UGameplayEffectComponent::OnGameplayEffectApplied()
- URemoveOtherGameplayEffectComponent::OnGameplayEffectApplied()
References
| Module | GameplayAbilities |
| Header | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayEffectComponents/RemoveOtherGameplayEffectComponent.h |
| Include | #include "GameplayEffectComponents/RemoveOtherGameplayEffectComponent.h" |
| Source | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/GameplayEffectComponents/RemoveOtherGameplayEffectComponent.cpp |
virtual void OnGameplayEffectApplied
(
FActiveGameplayEffectsContainer & ActiveGEContainer,
FGameplayEffectSpec & GESpec,
FPredictionKey & PredictionKey
) const
Remarks
We will re-run RemoveGameplayEffectQueries every time the owning Gameplay Effect is applied.