Navigation
API > API/Plugins > API/Plugins/GameplayAbilities > API/Plugins/GameplayAbilities/GameplayEffectComponents > API/Plugins/GameplayAbilities/GameplayEffectComponents/UImmunityGamepla-
- UObject::IsDataValid()
- UGameplayEffectComponent::IsDataValid()
- UImmunityGameplayEffectComponent::IsDataValid()
References
| Module | GameplayAbilities |
| Header | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayEffectComponents/ImmunityGameplayEffectComponent.h |
| Include | #include "GameplayEffectComponents/ImmunityGameplayEffectComponent.h" |
| Source | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/GameplayEffectComponents/ImmunityGameplayEffectComponent.cpp |
virtual EDataValidationResult IsDataValid
(
class FDataValidationContext & Context
) const
Remarks
Warn about instant Gameplay Effects as they do not persist over time (and therefore cannot grant immunity)