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API > API/Plugins > API/Plugins/GameplayAbilities > API/Plugins/GameplayAbilities/GameplayEffectComponents > API/Plugins/GameplayAbilities/GameplayEffectComponents/UImmunityGamepla-
References
| Module | GameplayAbilities |
| Header | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayEffectComponents/ImmunityGameplayEffectComponent.h |
| Include | #include "GameplayEffectComponents/ImmunityGameplayEffectComponent.h" |
| Source | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/GameplayEffectComponents/ImmunityGameplayEffectComponent.cpp |
bool AllowGameplayEffectApplication
(
const FActiveGameplayEffectsContainer & ActiveGEContainer,
const FGameplayEffectSpec & GESpecToConsider,
FActiveGameplayEffectHandle ImmunityActiveGE
) const
Remarks
We register with the AbilitySystemComponent to try and block any GESpecs we think we should be immune to