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API > API/Plugins > API/Plugins/GameplayAbilities > API/Plugins/GameplayAbilities/GameplayEffectComponents > API/Plugins/GameplayAbilities/GameplayEffectComponents/UCustomCanApplyG-
- UGameplayEffectComponent::CanGameplayEffectApply()
- UCustomCanApplyGameplayEffectComponent::CanGameplayEffectApply()
References
| Module | GameplayAbilities |
| Header | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayEffectComponents/CustomCanApplyGameplayEffectComponent.h |
| Include | #include "GameplayEffectComponents/CustomCanApplyGameplayEffectComponent.h" |
| Source | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/GameplayEffectComponents/CustomCanApplyGameplayEffectComponent.cpp |
virtual bool CanGameplayEffectApply
(
const FActiveGameplayEffectsContainer & ActiveGEContainer,
const FGameplayEffectSpec & GESpec
) const
Remarks
Determine if we can apply this GameplayEffect or not