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API > API/Plugins > API/Plugins/GameplayAbilities > API/Plugins/GameplayAbilities/GameplayEffectComponents > API/Plugins/GameplayAbilities/GameplayEffectComponents/UChanceToApplyGa-
- UGameplayEffectComponent::CanGameplayEffectApply()
- UChanceToApplyGameplayEffectComponent::CanGameplayEffectApply()
References
| Module | GameplayAbilities |
| Header | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayEffectComponents/ChanceToApplyGameplayEffectComponent.h |
| Include | #include "GameplayEffectComponents/ChanceToApplyGameplayEffectComponent.h" |
| Source | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/GameplayEffectComponents/ChanceToApplyGameplayEffectComponent.cpp |
virtual bool CanGameplayEffectApply
&40;
const FActiveGameplayEffectsContainer & ActiveGEContainer,
const FGameplayEffectSpec & GESpec
&41; const
Remarks
Determine if we can apply this GameplayEffect or not