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API > API/Plugins > API/Plugins/GameplayAbilities > API/Plugins/GameplayAbilities/GameplayEffectComponents > API/Plugins/GameplayAbilities/GameplayEffectComponents/UAdditionalEffec-
Syntax
UPROPERTY&40;EditDefaultsOnly, Category&61;OnComplete&41;
bool bOnApplicationCopyDataFromOriginalSpec
Remarks
This will copy all of the data (e.g. SetByCallerMagnitudes) from the GESpec that Applied this GameplayEffect to the new OnApplicationGameplayEffect Specs. One would think this is normally desirable (and how OnComplete works by default), but we default to false here for backwards compatability.