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API > API/Plugins > API/Plugins/GameplayAbilities > API/Plugins/GameplayAbilities/GameplayEffectComponents > API/Plugins/GameplayAbilities/GameplayEffectComponents/UAdditionalEffec-
References
| Module | GameplayAbilities |
| Header | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayEffectComponents/AdditionalEffectsGameplayEffectComponent.h |
| Include | #include "GameplayEffectComponents/AdditionalEffectsGameplayEffectComponent.h" |
| Source | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/GameplayEffectComponents/AdditionalEffectsGameplayEffectComponent.cpp |
void OnGameplayEffectApplied
&40;
UAbilitySystemComponent & AppliedToASC,
FGameplayEffectSpec & GESpec,
FPredictionKey & PredictionKey
&41; const
Remarks
Define our own Applied which gets called in both cases (Added or Executed).