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API > API/Plugins > API/Plugins/GameplayAbilities > API/Plugins/GameplayAbilities/GameplayEffectComponents > API/Plugins/GameplayAbilities/GameplayEffectComponents/UAdditionalEffec-
- UGameplayEffectComponent::OnActiveGameplayEffectAdded()
- UAdditionalEffectsGameplayEffectComponent::OnActiveGameplayEffectAdded()
References
| Module | GameplayAbilities |
| Header | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayEffectComponents/AdditionalEffectsGameplayEffectComponent.h |
| Include | #include "GameplayEffectComponents/AdditionalEffectsGameplayEffectComponent.h" |
| Source | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/GameplayEffectComponents/AdditionalEffectsGameplayEffectComponent.cpp |
virtual bool OnActiveGameplayEffectAdded
&40;
FActiveGameplayEffectsContainer & GEContainer,
FActiveGameplayEffect & ActiveGE
&41; const
Remarks
Called when a Gameplay Effect is Added to the ActiveGameplayEffectsContainer. GE's are added to that container when they have duration (or are predicting locally) Return if the effect should remain active, or false to inhibit. Note: Inhibit does not remove the effect (it remains added but dormant, waiting to unhibit).