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API > API/Plugins > API/Plugins/GameplayAbilities > API/Plugins/GameplayAbilities/GameplayEffectComponents > API/Plugins/GameplayAbilities/GameplayEffectComponents/UAbilitiesGamepl-
References
| Module | GameplayAbilities |
| Header | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayEffectComponents/AbilitiesGameplayEffectComponent.h |
| Include | #include "GameplayEffectComponents/AbilitiesGameplayEffectComponent.h" |
| Source | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/GameplayEffectComponents/AbilitiesGameplayEffectComponent.cpp |
virtual void OnInhibitionChanged
(
FActiveGameplayEffectHandle ActiveGEHandle,
bool bIsInhibited
) const
Remarks
This allows us to be notified when the owning GameplayEffect has had its inhibition changed (which can happen on the initial application).