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API > API/Plugins > API/Plugins/GameplayAbilities > API/Plugins/GameplayAbilities/GameplayEffectComponents > API/Plugins/GameplayAbilities/GameplayEffectComponents/UAbilitiesGamepl-
- UGameplayEffectComponent::OnActiveGameplayEffectAdded()
- UAbilitiesGameplayEffectComponent::OnActiveGameplayEffectAdded()
References
| Module | GameplayAbilities |
| Header | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayEffectComponents/AbilitiesGameplayEffectComponent.h |
| Include | #include "GameplayEffectComponents/AbilitiesGameplayEffectComponent.h" |
| Source | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/GameplayEffectComponents/AbilitiesGameplayEffectComponent.cpp |
virtual bool OnActiveGameplayEffectAdded
&40;
FActiveGameplayEffectsContainer & ActiveGEContainer,
FActiveGameplayEffect & ActiveGE
&41; const
Remarks
Register for the appropriate events when we're applied