Navigation
API > API/Plugins > API/Plugins/GameplayAbilities
| |
|
| Name |
FWorldReticleParameters |
| Type |
struct |
| Header File |
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/Abilities/GameplayAbilityWorldReticle.h |
| Include Path |
#include "Abilities/GameplayAbilityWorldReticle.h" |
Syntax
USTRUCT (BlueprintType )
struct FWorldReticleParameters
Variables
Public
| Name |
Type |
Remarks |
Include Path |
Unreal Specifiers |
| AOEScale |
FVector |
|
Abilities/GameplayAbilityWorldReticle.h |
- BlueprintReadWrite
- Category=Reticle
|
Functions
Public
| Name |
Remarks |
Include Path |
Unreal Specifiers |
void Initialize
(
FVector InAOEScale
)
|
Use this so that we can't slip in new parameters without some actor knowing about it. |
Abilities/GameplayAbilityWorldReticle.h |
|