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API > API/Plugins > API/Plugins/GameplayAbilities
| Name | FWorldReticleParameters |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/Abilities/GameplayAbilityWorldReticle.h |
| Include Path | #include "Abilities/GameplayAbilityWorldReticle.h" |
Syntax
USTRUCT (BlueprintType )
struct FWorldReticleParameters
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| AOEScale | FVector | Abilities/GameplayAbilityWorldReticle.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void Initialize
(
FVector InAOEScale |
Use this so that we can't slip in new parameters without some actor knowing about it. | Abilities/GameplayAbilityWorldReticle.h |